The rest of my week was dedicated to the look development of the phone asset. I painted the maps for specularity and scratches in Mari and used those to create the shader in Maya. I tried to give the phone a well-worn look without making it seem like it was too much dirt or decay. Creating the look development for the phone was a fun challenge, since it has both dielectric and metallic elements. A turntable of the phone, as well as my reference images for the shaders can be seen below.