In our last meeting with DreamWorks, we were given a shading exercise assignment from Meghan. Our goal is to recreate various different materials, dielectric and metallic, to the best of our ability. Keeping with the expectation of realism set by my professor and mentors, I created all of my shaders based on photographic reference. The quilt of all the different shaders, as well as an individual shot of each can be seen below.
Additionally, I adjusted the camera some more, based on the critique we received last Friday. It was suggested that we re-frame shot 2, so that ceiling is no longer included in the frame and the focus is more centered on the filing cabinet and safe instead of the back of the room as a whole. I also tweaked shot 3 and to create a tighter focus on the safe itself, since the filing cabinet is now showcased more in the previous shot. The updated camera move can be viewed below.
Updated Camera Move
After adjusting the shots, I began to work on developing the preliminary lighting for each of the shots by blocking out the position of the key light and developing a basic atomsphere. The first shot's key has previously been set up and discussed with DWA, but I have included it in the images below as a reminder of where is currently stands. The initial key light placement and atmosphere test for each shot can be seen below.