Week 2: Environment Shadow

After class today, I tried to implement the environment shadow technique that Prof. Bridget showed us, and was fairly successful. To create the environment shadow, I captured a render from a camera that was placed in the same location as the key light. Then, I took that image into Photoshop and painted the shadows in as a black and white map (shadows being white, background being black). I then applied the map as a surface shader projection onto the ball. That render can then be used as a mask for a color correction on the key light layer. My result can be seen below, as well as my environment shadow map and updated nuke tree.

Shadow Test Comp

Environment Shadow Projection Map

Nuke Tree

I currently have an animation test rendering on the farm and will post my composite with movement as soon as its ready!