Changes since last post:
- Heavier atmosphere and more directed moods for night time and morning
- Updated comp with new wet shader on cobblestones
- Hi-res building texture
- Adjusted clamp value (still needs higher value)
- Removed distracting door animation
New Transition Test
I will be moving onto mid-day lighting for my next time of day, so I've included some references below for the look I am hoping to achieve in render.