Updated Lighting Transition

Changes since last post:

  • Heavier atmosphere and more directed moods for night time and morning
  • Updated comp with new wet shader on cobblestones
  • Hi-res building texture
  • Adjusted clamp value (still needs higher value)
  • Removed distracting door animation

New Transition Test

 

I will be moving onto mid-day lighting for my next time of day, so I've included some references below for the look I am hoping to achieve in render.

Mid-Day Lighting Reference